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In March , Valve announced that it would be bringing the Steam content platform to Mac OS X computers; along with it, Steam will be providing native versions of existing Valve games including Left 4 Dead 2 and its predecessor.
The games will support cross-platform play, allowing Mac players to play alongside PC players on the same servers, and will also be part of its Steam Play cross-compatible and Steam Cloud titles, allowing a player who has purchased the game on one platform to download and play it on the other platform for free.
The Linux version of Left 4 Dead 2 was released on May 3, On December 25, , Valve released the game for free for new players.
The Christmas update also included a special achievement called "Ghost of Christmas Present," awarded to veteran players who helped the free holiday players survive in the game's campaign mode.
The new group learns that the fourth original survivor, Bill, sacrificed himself to allow his comrades to continue on safely.
The title "The Passing" can be interpreted in several ways; to Bill's passing, the brief passing encounter between the two groups, and of the first group of survivors "passing the torch" to the next.
This prequel ties up the story of the original game, showing the events leading to the meeting of the two groups of survivors in "The Passing" from the point of the Left 4 Dead characters.
However, players can choose which character will sacrifice themselves for the others to safely continue on and not just the canonical choice of Bill.
Though the maps are nearly identical to their appearance in Left 4 Dead , No Mercy in Left 4 Dead 2 contains all of the enhancements of the sequel, including the new Special Infected, Uncommon Infected, melee weapons, additional guns, and the ability to use the new game modes, including Mutations and Scavenge mode.
An additional community-created downloadable content package, called "Cold Stream", was released July 24, for Xbox and PC. The content is in public beta, available to players for testing and data collection on any issues, with a complete release date on 24 July.
A proposed content package and tie-in for the horror film The Cabin in the Woods was in the works, but the project dissolved after the film's original production company, MGM , filed for bankruptcy.
The film's director, Drew Goddard , commented on what the downloadable content would have included, stating: You were gonna be able to play in both the upstairs Cabin in the Woods world and the downstairs 'facility' world with all the monsters.
It pains me that it didn't happen. No Mercy mode in Resident Evil 6. Also three monsters from Resident Evil 6 are added as replacement skins to existing monsters on the PC version of Left 4 Dead 2.
Mutations are modifications on Left 4 Dead 2 ' s game modes, which have been offered every week after "The Passing"'s release; these game modes alter the conditions of play.
At this time Valve added the "Realism Versus" mutation to the game as a permanent game mode. All Mutations became available for Xbox users with the release of Cold Stream.
Similar to Left 4 Dead and other Source Engine-based games, a number of players have constructed new maps, campaigns, and other variations for Left 4 Dead 2 , supported by Valve through their software development kit for the game.
Black Ops II , allowing players to buy weapons and barricades to fight off waves of zombies. On the PC, the original competitive modification named "Confogl", was created by community member ProdigySim.
It tips the scales toward the infected. Left 4 Dead 2 received positive reviews from game journalists, praising the changes made with the new melee weapons and firearms, the new strategies introduced through the new special infected, and the details of the southern locale and individual campaigns compared with the campaigns of the first game.
Ars Technica praised the game's replayability and the attention put in every detail. The Xbox version of the game was noted at launch for having serious issues with lag and slowdown in online game modes, the majority coming from using the game's dedicated servers.
Valve acknowledged problems with the PC version of the game upon launch, including inability to install the game, or users finding it crashed within minutes.
Pre-release sales estimates for Left 4 Dead 2 were positive. As of July , Left 4 Dead 2 ranked first in purchase intent out of all upcoming games, with 9 out of 10 polled stating that they would buy the game.
On December 1, , Valve reported that more than two million retailed copies of Left 4 Dead 2 were sold in two weeks, which represents "more than double" the sales of the original game's two week debut.
In February , Electronic Arts , Left 4 Dead 2 retail distributor, revealed that the game had sold 2. Over two weeks in July , approximately 12, owners of Call of Duty: Modern Warfare 2 were mistakenly banned by Valve's-Anti-Cheat system.
Those affected received a free copy of the game or an extra copy to send as a gift. On May 10, , Doug Lombardi mentioned that each of the Left 4 Dead games had sold three million copies on the Xbox Left 4 Dead 2 has been a central issue in a number of critical discussions regarding its timing and its graphic and mature content.
John Walker of UK-based gaming website Rock, Paper, Shotgun has theorized that this is due to higher expectations for Valve, given the perception of its status as an industry leader.
The weekend following the game's announcement at the E3 Convention, some Left 4 Dead players called for a boycott of Left 4 Dead 2 and formed the Steam community group called "L4D2 Boycott NO-L4D2 " which grew to over 10, members by the end of that weekend,  and reached more than 37, about a month later.
In response to these complaints, Valve marketer Doug Lombardi stated that the announcement of Left 4 Dead 2 at E3 should not be taken to indicate that Valve would no longer support the first game.
In September , Valve flew two of the boycott group's most prominent members to Valve, in order to playtest Left 4 Dead 2 ; the two felt that the sequel was well done.
Newell jokingly reported that Valve was "boycotting" Joe's new mod for the game when Joe asked when he would be flown to Valve in the same manner as the Left 4 Dead 2 boycotters, but whimsically offered that if Joe was to pay to fly him to the country, he would take a look at it.
On October 14, , the initiators of the boycott group announced that they had ended their boycott and were shutting down the 40,plus group because Valve was retaining their promise of additional content and fixes for Left 4 Dead , such as the recent release of the "Crash Course" campaign.
These gamers also believed that the group itself, losing its purpose, was now being used just to bad-mouth Valve and other players. Valve was forced to alter its original cover art for the game by the ESRB ; the original image depicted the series' hand with its little finger , ring finger and the thumb torn off, which would thus have the index finger and middle finger remaining.
It was deemed too explicit, but to appease the ESRB, Valve changed the image so that the fingers were merely bent back instead, but the company was still able to include the torn-off thumb in all regions except for Japan and Germany, where it had to be censored.
The cover was further changed for release in the United Kingdom , as the two-finger sign with the back of the hand faced toward the viewer is considered an insult ; the UK cover features the hand facing the opposite direction to avoid this, making it instead the more optimistic gesture for "Victory",  even though it may not have been intended to be made insulting.
Willie Jefferson of the Houston Chronicle , after seeing initial promotional material for the game, considered that several of the infected "appear to be African-Americans" implying a racist approach to the game, and also noted that "setting the game in a city that was a scene of dead, bloated bodies floating by" some years after the impact of Hurricane Katrina was "a bad call".
This prevented the sale of the original game within the country. The Classification Review Board cited "insufficient delineation between the depiction of zombie characters and the human figures" as one of the key factors in its classification refusal.
However, the international and thus uncensored version was indexed by the Federal Department for Media Harmful to Young Persons on December 1, in order to prevent sellers from advertising or selling it to minors.
The court said that the game trivializes violence due to its high killing rate and explicit graphical representation of mutilation. They also sensed a strong cynical attitude behind the game's concept.
From Wikipedia, the free encyclopedia. Left 4 Dead 2 Worldwide cover art. November 17, EU: Archived from the original on Left 4 Dead 2.
Dead Center, Stage 4. CEDA's not gonna save us. I might have one. So I've just been thinkin' Jimmy Gibbs' car's around here somewhere.
We jus' gotta find it, gas it up, and I will drive it outta here my damn self. The Passing, Stage 3. Francis, we talked about this! We're gonna help them!
We'll lower the bridge, but you [ L4D2 Survivors] need to fill up the generator for us to lower it. That helps us both.
Shooting me isn't gonna get us anywhere! I'm too big a man for this li'l closet! Could somebody get me out of here, please? Dark Carnival, Stages Spin 'em around and shoot 'em in the back!
I am covered in vomit Where'm I gettin' dragged off to?! Hey, watch out, man! Yo, somebody's gotta kill that zombie spittin' shit!
This thing is on me! Official Xbox Magazine UK. Dead Center, Stage 1. How d'you like our city so far? Well, it's normally a lot nicer when we don't have the zombies.
Dead Center, Stage 3. Also, the food court. I am starvin '! The Passing, Stage 2. I tip my hat to you, Rayford.
Dark Carnival, Stage 1. Shit, I used to go there when I was a kid! These abandoned cars go on for miles. Well, maybe they left 'em when they got rescued!
Dark Carnival, Stage 4. I ever tell you about the time my buddy Keith fell out [of] the rollercoaster? Yeah, he didn't drop far mind you, just onto the tracks; but the carnival people wouldn't stop the ride, 'cause all the other people paid good money, and Keith snuck on for free, so he had to dodge for like 20 minutes or so We ain't got time for this, Ellis.
Is now the best time? Ellis, sweetie, can this wait? Retrieved 21 September Left 4 Dead 1 and 2. Gotta be a sailboat.
If we're gonna take that [sail]boat downriver, we'll need to raise that bridge. Aw, he ain't comin' back! That chopper looked like it was headed for the evac center at the mall.
Let's follow it to the mall. Dead Center, Stage 2. I barricaded myself here on the roof with ample provisions. But in my haste, I forgot cola.
So here's my proposition: If that map's right, New Orleans might be the last place in America that can get us out alive. They used to have a boiled peanut festival here!
Aw, man, good memories The Passing, Stage 1. The Passing, Stages 1 and 2. Hey, this could be pretty interestin'!
Dark Carnival, Stage 5. Okay, here's the plan: First, we look for supplies. Then, we start the Midnight Riders' finale.
It's all kinds of fireworks, smoke pots 'n' lights 'n' shit. That chopper pilot can't miss it! Swamp Fever, Stage 1.
Shit, that pilot just changed. One minute, he was flyin' us to safety; the next, he was I am pretty damn sure he was tryin' to eat us.
I shot a zombie. He was a zombie, Ellis. He must've gotten bitten before he picked us up. Swamp Fever, Stage 5. Hey, where y'all at?
Shit — we're at the plantation house. All right, I'm comin' for ya now. Stay right where y'all are! Hard Rain, Stage 1. We should be in an' outta here.
Get the gas, get back to shore, signal Virgil with the flare gun in the gun bag. Then we should just, uh Tell me someone brought the gun bag!
Hard Rain, Stage 2. Whole lotta Witches 'round here! What the hell is with all the Witches? Hard Rain, Stage 5. What are we supposed to signal him [Virgil] with?
If we fire up the Burger Tank sign, Virgil might see it. Yeah, that might work. The Parish, Stage 1. Now, Virgil ain't goin' no further, but y'all can make it to the bridge from here.
You stay safe, brother. I'm gonna go look for other Survivors. The Parish, Stage 2. I just see the military. They've been shootin' people!
I told you I had a bad feeling about this! How does bein' so right feel, Nick? I made it through the first two, then in the third I experienced severe graphics glitches that made it impossible to finish the game.
I first experienced the glitches during the mission where the group was leaving the hotel - I kept getting killed and didn't know why. What was happening was one of the people that were shooting at me was invisible graphics glitch ; all I could see was a rifle, floating in the air.
Once I figured that out I was able to proceed. But the next one was a game - killer: You have to leave the train and search a train station.
Once I entered into that area it was like I was in a graphics-desert. There was nothing, no trees, buildings, objects, nothing.
Which meant I couldn't accomplish the mission and move the game forward. A few notes about gameplay. It's pretty well done, but after a while I began to get the feeling some of the choices were forced - you really don't have a lot of freedom to do as you choose.
There are limited arcade style action sequence sprinkled in for good measure, but the controls just don't feel very responsive.
Expect to get killed and restart your mission often in the early going. Overall I enjoyed what I could play, but since I couldn't finish it due to technical issues, I give it 3 stars.
A Must Own Game. Xbox Halo Reach Edition Issues: Lagged a total of 2 times, neither game breaking incidents. Despite hearing the negative feedback about console performance, I have to have the hard copy so I took the risk and purchased it.
I had very minor issues, hardly worth mentioning. Though the game felt like it loaded slow at times, it wasn't a deterrent by any means. A After the First Episode, I wasn't convinced this was Game of the Year material, but I had to keep playing because many people say during the Third Episode is where it hooks you.
I am still unsure if I would call this "Game of the Year", however this game had me emotionally invested in all the decisions I did, and got proper reactions out of me.
I am not someone who gets emotional after playing a game, and I have to say the end of Episode 5 had me watery-eyed. Whether this game has this effect on you or not, you will remember the decisions you made, and the compelling story of Lee and Clementine.
It's a good amount Choose Your Own Adventure mixed with occasional puzzles, and the even rarer survival horror sequence replete with wonky controls that make you stressed out, and want to smash something.
The game had some strange bugs in it. Nothing that caused it to freeze, or crash, but weird video, and audio sometimes.
Despite the flaws I love the game. I find the story more compelling than the show, and much more in tune with the comic. One person found this helpful.
Sure, the controls are simple. There's a lot of dialogue and the gameplay is simplified. But the beauty of the game lies in it's story telling and the depths of the characters.
I've played a lot of games that have great stories to tell but The Walking Dead not only has a great story, it's my own personal story because of the choices I've made.
It is probably the most unique videogame that actually invests the gamer as a person with values and ideals that define who we are. I could play the game again and make all the exact opposite choices to see how the story develops and unfolds but at the same time, I wouldn't have those same genuine feelings behind every choice I made in my first playthrough.
But I have played the game a few times over already just because of the story and the characters even though my decisions haven't changed much since my first playthrough.
I look forward to seeing what TellTales does for Season 2! Finished my first play through and I simply love this game. Dead island or Left 4 dead Which will involve many good and bad consequences.
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