Golden grin casino walkthrough
Du interessierst dich für Golden Grin Casino Walkthrough? Dann jetzt unsere Webseite besuchen und Golden Grin Casino Walkthrough. We were succesful and I am now showing. PAYDAY 2: Golden Grin Casino - Death Wish, Solo Stealth, Walkthrough. Generał Janusz. Loading. März Payday 2 | Golden Grin Casino walkthrough | Solo Stealth gameplay | One Down. So I finished DW earlier and can pretty much do it ~% of the.
You'll use 2 pagers, but there really is only the need for 4 on the map. If you kill both and shoot cams, do not shoot the cams overlooking the game floor.
So, now the back area should be clear. At this point, it's a good time to explain the entire role of the the secondary stealther.
Once the guards are down, immediately pick the lock on the managers door. In the back of the office, there is a painting with a safe behind it.
Inside the safe, is a briefcase with 1 of the 3 vault numbers. Note the colour and number. The second task is the locker room.
You might be able to get by with not killing the guard by hiding in the shower, but it's not a guarantee. Pick the lockers, find the second vault key.
The primary stealther should hit the archives. There are a few areas you can do-so on DW. The cams spawn in the same place every time, so just figure out where you can kill the civie on DW.
Camera loop is essential here for of the archives. Search them, then run to the server room. Fax the documents have to press it twice , then grab the USB shaped like a chip.
Next comes the 2nd hardest part of the heist. You need to make it to the front "reception desk. It's much easier than the left IMO.
Get to the area the guard was previously patrolling and look on the left and right side of the slots.
Take your time, this is the highest rate of fail of the mission. When it's clear, make a run for it.
No, don't crouch walk. If you see someone that might give you problems, run into the bathroom. There's a window you can pick that puts you in a much clearer area.
If you take the alternate route, run past the VIP room doorway around to the lobby this part of the building is shaped like an L.
Guards spawn here, so be careful - on DW this is a bit harder to do. If the guitar case is on this side, take the opportunity to grab the sleeping gas - you should use the pre-planning asset to place it on the right side of the building anyways.
Make your way through the lobby or run directly to reception. Once you're in, it's a safish spot on the map. No one patrols this area, so take your time again.
Find the computer, wait for it, and pick up the USB. You'll have to make it all the way back to the back area now. Loop the camera - it'll help you make a cleaner escape.
Also, watch the fucking staircase. That got me quite a few times. Make sure no one is coming down when you leave! Also, I recommend hitting the VIP room at this time to pick the last vault code up from the briefcase - It's on the bar.
There's one wanderer here that can cause you trouble. If you alert everyone, quickly shoot the 2 cams in the room, tie or kill everyone, bag them or move them behind the bar, and problem solved.
If you're not sure if the wanderer is in the room, wait to see if she comes around. Run back to the server room again. Use the computer and the soon-to-be-victim of the hotel room you're trying to get in to use the sleeping gas on control will appear.
Your task is to steal his keycard. If he's in the white shirt, he's on the right side, purple on the left. Either go to the slot machine he's on yourself, or have a civvie do it.
You need to know his alcohol bottle's colour which if you listened to me earlier, you should know. Then, go to the bar it's at. A civvie can make sure the path is clear if you're worried.
Next grab the alcohol and make it to the bathroom. Use the outside vs. From the bathroom, peek out the door to see what's near.
The civvie teammate once again really helps here. If it's the right civilian, make sure the guard isn't near the outside staircase.
Sometimes the civvie goes here instead of the bathroom. You should have pagers left, but ideally you don't want to waste one here.
Then use the alcohol on the drink so the civvie goes outside or to the bathroom. On the right side, if you're in the bathroom, you can watch him go outside through the window.
He'll be in a fairly convenient spot to drop him. On the left side, he goes through the bathroom and out the door to the outside. This is problematic because a camera is right above that door and will see him if he dies there.
You can't shoot these cameras as guards will possibly spot them, so the second he walks in the bathroom kill em. Now grab his keycard, bag him, and throw him into a stall.
Now, there are two sets of rooms. Ones on the front of the hotel, one is back. You can use the stairs outside to get to the second floor vs.
Have your civvie check what side of the hotel the rooms on. Sometimes a guard is patrolling so watch out and don't kill cams.
Open the room, pump the gas in.. You'll have to make it to the van eventually, but if you don't trigger the alarm it's an autowin.
Saw too many people thinking they'd be a hero and go help loot the vault fuck stuff up. He should still be here. Have him open the security room to find sleeping guards.
The other two civvies can grab their gear finally, not mask up, and make it to the vault. Use the computer in security and get ready to input your code on the keypad.
Next youll see a door that can be drilled. Grab all the loot, use the elevator make sure it's at the bottom, not top first , and feel free to throw bags wherever you want.
The guards and cams should be down, so you shouldn't have problems. When and only when that's done, have someone do the lasers.
It follows a pattern, so just learn the pattern and easy. Throw the loot out, let your team load the van, then and only then should you attempt to leave.
If you mess the lasers up, youll at least have a quick escape. Otherwise, you need to haul the box weighed like gold to the spawn and not the van.
At this point, the primary stealther can leave the hotel room and make his way to the escape. Feel free to ecm if you'd like. It is only visible to you.
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This item will only be visible in searches to you, your friends, and admins. Here is a guide to help you play Payday 2 better in stealth and loud heists.
I have entered in many public lobbies and coached new players to the game and I think it was about time I made a guide teaching everyone not just new players, but also seasoned players how to play this game effectively or at least better.
Bear in mind that I am doing all the heists in DW currently and you can check my achievements just to be sure, so you can be assured that this is not a troll guide or something like that ;.
This item has been added to your Favorites. Introduction To The Game. Weapons For Loud Heists. Weapons for Stealth Heists.
Other Weapons and Overall Attachments. Skill Trees and Perk Decks. Heavy armor or Dodge? Be polite to other players: Specially coaches like me: General Tips and Tricks.
So, Payday 2 is a co-op game, which means that you will be working a lot with other people to achieve a succesful heist unless you are a MLG super no hands very scope much kill, which I am guessing that no one is Teamwork is essential to surpass even the most badass police forces.
I will start by talking about the best weapons for loud heists, then I will go through the stealth weapons.
Before you spend your points in skills if you have any , you need to know which weapons are best suited for you. Also keep in mind that attachments will not be covered in this guide, as attachments are of personal choice imo and it should be up to you to pick them according to your playstyle: M if you have the Shotgun Pack DLC Predator 12 I know that the reinfeld should be an obvious choice but there is a better pump shotgun, the Locomotive 12g It was magazine and total ammo, while the KSP has and the Brenner has Also the stats of the RPK are overall good and enough to be considered a fine weapon.
R93 or Nagant Sniper Rifles up to overkill difficulty Thanatos. Since this are the weapons for loud heists, just pick your favorite and go for it: Now for the sneaky stealthy weapons ;.
Now we will take a look at the best weapons for stealth heists. Now the game changes. You are looking for the guns that have the maximum amount of concealment you can get, despite hurting a lot your stats in damage, accuracy and stability perhaps even more stats , but if you want to stealth heists easily, you might want to get that 3 level detection risk that will help you a lot.
Again, this is my personal opinion. All of the below can be changed if you see fit. Also, note that you need a silencer or suppressor to stealth anything and yes, stealth barrel for the CAR-4 counts as a suppressor and as for the rest of the attachments, try to prioritize the ones that give you more concealment than anything else.
As for melee weapons, you will want to choose the ones that gives you 30 concealment. You will rarely use them to be honest.
Think of them in stealth heists as a "help" to your concealment ;. As for the OVE, bring it for the bank heist: Cash, deposit, gold pro job and pro job itself for extra loot in the deposit boxes.
You can get better primary weapons with better concealment. I do have some recommendations however. AP slugs and flechette ammunitions for the shotguns are not worth it, so I would not use them if I were you.
For that, try using barrel extensions that provide accuracy, stability and damage some of them are only obtainable via Gage Mod courier Pack DLC.
Now for the skill trees. I will try to keep this short and sweet so that you can understand what they do and what playstyle they are best suited for.
Note that you are not obligated to spend your points on 1 skill tree. Try to expand your skills to other trees, as they work together quite nicely when the skills points are put correctly.
This skill tree focuses on reviving teammates and keeping them alive. Also focuses on forcing police forces to surrender and even to fight for you.
High threat weapons work very well with mastermind. Here is my personal recommendation for a skill tree in mastermind: Not that "tank" but more "tankish" than the other skill trees.
Players here will get access to the heaviest armor and the best in the game and also have a lot of upgrades to shotguns and also more damage when in low health or when surrounded by enemies.
You will get access to the OVE Saw and the ammo bag too. Here is my recommendation: This skill tree has a lot of utility when it comes to both loud and stealth heists.
It also has sentry guns to help you deal with those pesky police officers that stray too close. I recommend choosing either trip mines and drill or sentry guns and drill or even trip mines and sentry guns but no drill.
Remember that trip mines turn into C4 that can be put in safes or doors if you have the skill for that. Most of these skills are only worth for stealth heists and should not be used to other matters.
Here you work with the ECM Jammer, which disables both cameras and phones, meaning that guards cannot call for help when trying to phone HQ or whoever they are calling xD Here is the build: This is a build suitable for stealth and loud and should be mixed with other skill trees: Now I know that in all skill builds some skill points still remained to be used.
It should be like that, because you might want to put in other skill trees in order to balance out your skills. Also note that some skills are specific for some types of weapons.
It all depends on what weapons you use and what your playstyle is. This are just general skill trees that should be adjusted accordingly to your weapons mostly, but some also depend on what heists you are making.
If you are doing heists without civilians for example, maybe you can skip skills that influence your interaction with civvies and put it on other more useful things.
Be smart when doing your skill trees and have in mind the heists that you currently do. As for the Perk Decks, you have the following: This effect lasts a few seconds.
In addition, it also provides dodge while standing still or crouched, as well as armor recovery and less likelihood for you to be targeted by law enforcement.
This perk deck also enjoys less cooldowns when regenerating armor and health than the infiltrator perk deck.
Note that these effects can only trigger if it is you that picks up the ammo, so you have a somewhat excuse to be greedy for them ammo supplies ;.
This perk deck allows you to play more aggressively and push the fuzz back. This effect has a 1 second cooldown, however it can be stacked up to 4 times, regardless on what level you have it.
What you need to do is pick the one that most fits your playstyle, mission or just fill out a void in perk decks.
Some might have a real prefference in perk decks, like wanting to bring Crew Chief to all loud heists in order to support teammates.
Others might just want to fill out the blanks in a team and go with the perk deck that is missing in the crew. Either way, perk decks should be as important as the skills that you take.
Even if you are one of those that chooses the perk deck based on what is missing, you should ALWAYS have some sort of synergy between your perk deck and your skills.
It is just making you look dumb xD Like skills trees, be smart choosing your perk deck, either choosing your preffered one or just helping out your crew.
So, for what i have gathered in public games and personal experience, the game boils down to 2 major gameplay styles: I have also witnessed players claiming to be better than others because one plays with heavy armor, while the supposedly "better" player plays with a dodge build.
You can take my example. I have always played with heavy armor and I have a member of my crew that plays with dodge.
We both play with the Inspire skill. He gets down a lot more often than me, but he also saves heists more often than me, because he can run faster than me and can more easily get us off sticky situations, while I can struggle sometimes.
Yes, I recommend you to try out the 2 gamestyles. As for me, I personally excel in armor, but I know my way around in a suit.
You can be better than the rest. They are 2 legitimate and possible gamestyles in PD2. Since I coach or try to coach a LOT of players in normal or hard difficulty lobbies, I come across a bunch of different personalities, traits Different types of people, so to say What I always do is say hi first, then i inform players that I am coaching and I try to help players get the heists done.
Usually I go with inspire aced since I can help people pretty fast this way. Also, I tell people which are the best spots to store bags or where to go next That sort of things.
Most people thank me for the coaching or even add me so I can play with them later and teach them more about the game. But of course, there are